Phong Shading
Phong shading is actually kind of interpolation method for 3D graphics surface shading, it was developed by Bùi Tường Phong. Rather than Phong shading, I want to talk about Phong reflection model here. As Phong reflection model says, we can split light into three separate parts: Ambient, Diffuse, and Specular, and in the reverse way, we … [Read more…]