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Phong Shading

Phong Shading

January 23, 2014 / 1 Comment

  Phong shading is actually kind of interpolation method for 3D graphics surface shading, it was developed by Bùi Tường Phong. Rather than Phong shading, I want to talk about Phong reflection model here. As Phong reflection model says, we can split light into three separate parts: Ambient, Diffuse, and Specular, and in the reverse way, we … [Read more…]

Posted in: Graphics Tagged: Ambient, Diffuse, Graphics, Phong Shading, Specular

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